Microsoft has released a level, movable, playing the classic game of video game quake II. This functions as a demonstration of technology for the Copilot Platform skills of Microsoft-all over the company’s own acceptance, the experience is not the same as playing a well-made game.
You can try it yourself, using your keyboard to navigate a single level of Quake II for a few minutes before you hit the timeline.
In a blog post that describes their work, Microsoft researchers said their family of Muses of Ai for video games allows users to “interact with the model through keyboard actions/controllers and see the effects of your actions immediately, allowing you to play within the model.”
To show these skills, the researchers trained their model at a Quake II level (which Microsoft possesses through its acquisition of Zenimax).
“Many for our initial pleasure we were able to play within the world that the model was simulating,” they wrote. “We can wander around, move the camera, dance, catch, shoot, and even barrels similar to the original game.”
At the same time, researchers stated that this is supposed to be “a research research” and should be thought of as “playing the model compared to the game of play. “
More specifically, they accepted “restrictions and deficiencies”, such as the fact that enemies are fuzzy, damage and health counters can be incorrect, and more surprising, the model struggles with the stability of the object, forgetting things that are without a view for 0.9 seconds or longer.
In the opinion of the scholars, this may also be “a source of entertainment, by which you can defeat or create enemies by looking on the floor for a second and then looking again”, or even “Teleport around the map looking up in the sky and then down”.
Austin Walker’s writer and stylist was less impressed by this approach, posting a gameplay video in which he spent most of his time trapped in a dark room. (This also happened to me both times that I tried to play the demonstration, though I will admit that I am extremely bad in the first person’s shooter.)
Referring to the latest statements of a Microsoft Gaming General Director Phil Spencer that he can help maintain games by making classic “mobile games for any platform”, Walker argued that this reveals “a fundamental misunderstanding of not only this technology but how games work”.
“The interior games of games like Quake – Code, Design, Art 3D, Audio – produce specific game cases, including surprise cases of Edge,” Walker wrote. “This is a large part of what makes the games good. If you are unable to rebuild the main internal work, then you lose access to those unpredictable cases.”